EasyCode for K-12 Students
Transform students into 21st-century problem solvers with critical thinking, programming, and design skills.
EasyCode Curriculum Overview
Through interactive and game-based lessons that culminate in real-world projects, EasyCode cultivates students’ coding, computational thinking, and computer science prowess.
Available at the building and district level, EasyCode curriculum engages students in hands-on learning in both traditional and remote classroom environments.
Problem-Solving in the Language of the Future
21st-Century Skills
Practice programming and design in hands-on learning sequences that engage students in collaboration, communication, creativity, and critical thinking.
Computer Science
Develop proficiency in block-based and text-based coding and apply algorithmic thinking when approaching the problem-solving process.
Higher-Order Thinking
Maximize learning in any context by honing the analysis, synthesis, and evaluation of information.
User-Centered Design
Follow a design process that works cyclically to develop and test programs, emphasizes reflection and iteration, and seeks feedback from peers and end users.
Teach Students to Design Virtual Worlds
The curriculum is available as a comprehensive solution or by individual content area.
Computational Thinking
Advance students’ problem-solving skills with computational thinking.
Through interactive learning sequences, collaborative activities, and hands-on projects, students become adept 21st-century problem solvers.
The curriculum encourages the development of a growth mindset, and students practice grit and perseverance in the face of complex data, open-ended questions, and ambiguous problems.
Block-Based Coding
Introduce students to coding with block-based programming practice.
Delivered in partnership with CodeMonkey, the K-2 sequence is designed to develop basic programming skills early and cultivate a can-do mindset toward coding.
In a personalized, game-based environment, young coders drag and drop blocks to represent code and familiarize themselves with core coding concepts.
CoffeeScript
Develop text-based coding skills in CoffeeScript.
Using CodeMonkey’s interactive sequence, students in grades 3-8 engage in self-paced and interactive coding challenges, collaborative exercises, and a game building environment.
Through the program, students grow their text-based programming skills from introductory practice to hands-on game design.
Python
Engage students in python programming through hands-on and interactive, project-based lessons.
In partnership with Codesters, the curriculum spans five mini-courses, including Text-Based Coding Basics, Intro to Python I, Intro to Python II, Intro to Python III, and Game Design.
By the completion, students qualify to take the Microsoft Technology Associate (MTA): Introduction to Programming with Python certification exam.
Invest in Digital Equity
Strategic Technology Integration
Develop students’ and teachers’ digital skills to take full advantage of your school’s technology investment and enhance the efficacy of technology integration.
Lifelong Digital Literacy
Bridge the digital readiness gap by equipping students with the essential skills needed to live and work in the digital world.
Hands-On, 21st-Century Skills Practice
Overcome the digital use divide with curriculum that affords all students the opportunity to problem solve and create with technology.