EasyCode for K-12 Students
Transform students into 21st-century problem solvers with critical thinking, programming, and design skills.
EasyCode Curriculum Overview
Through interactive and game-based lessons that culminate in real-world projects, EasyCode cultivates students’ coding, computational thinking, and computer science prowess.
Available at the building and district level, EasyCode curriculum engages students in hands-on learning in both traditional and remote classroom environments.
Problem-Solving in the Language of the Future
Practice programming and design in hands-on learning sequences that engage students in collaboration, communication, creativity, and critical thinking.
Develop proficiency in block-based and text-based coding and apply algorithmic thinking when approaching the problem-solving process.
Maximize learning in any context by honing the analysis, synthesis, and evaluation of information.
Follow a design process that works cyclically to develop and test programs, emphasizes reflection and iteration, and seeks feedback from peers and end users.
Teach Students to Design Virtual Worlds
The curriculum is available as a comprehensive solution or by individual content area.
Advance students’ problem-solving skills with computational thinking.
Through interactive learning sequences, collaborative activities, and hands-on projects, students become adept 21st-century problem solvers.
The curriculum encourages the development of a growth mindset, and students practice grit and perseverance in the face of complex data, open-ended questions, and ambiguous problems.
Introduce students to coding with block-based programming practice.
Delivered in partnership with CodeMonkey, the K-2 sequence is designed to develop basic programming skills early and cultivate a can-do mindset toward coding.
In a personalized, game-based environment, young coders drag and drop blocks to represent code and familiarize themselves with core coding concepts.
Develop text-based coding skills in CoffeeScript.
Using CodeMonkey’s interactive sequence, students in grades 3-8 engage in self-paced and interactive coding challenges, collaborative exercises, and a game building environment.
Through the program, students grow their text-based programming skills from introductory practice to hands-on game design.
Engage students in python programming through hands-on and interactive, project-based lessons.
In partnership with Codesters, the curriculum spans five mini-courses, including Text-Based Coding Basics, Intro to Python I, Intro to Python II, Intro to Python III, and Game Design.
By the completion, students qualify to take the Microsoft Technology Associate (MTA): Introduction to Programming with Python certification exam.
Edinburg CISD is selective in ensuring we give our students and staff the best quality education possible…Learning.com provides us with the support we need to ensure our successes continue to happen in our district.
After many failed attempts at rummaging together a cohesive instructional technology curriculum, we found EasyTech and Learning.com. It is a one-stop shop for Digital Citizenship, Keyboarding, Productivity Tools, Coding and so much more. It is linked to the Common Core and a Scope and Sequence is provided for novice teachers to follow. Our teachers have moved from tears and frustration to happy and successful Instructional Technology educators. Our teachers couldn’t be happier and our students’ engagement is higher than it has ever been. Thank you Learning.com!
With EasyTech’s curriculum map in hand, digital literacy skills are available for every teacher, for every classroom, and for every student.
Jeff Alleman, Alleghany County Public Schools Alleghany County, Virginia
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