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Welcome!

You can click the Coordinator and Educator categories links below the title above to see update posts specifically for your role or scroll through the blog to view updates ordered from most recent.

You can always return to this blog from your Learning.com platform through your Knowledge Center.

You will also get an orange notification in the Knowledge Center when there are new updates.

Co-Teacher

Learning.com now has co-teacher capabilities allowing multiple educators to monitor student progress easily. 

What’s NEW with Learning.com?

Learn what’s new and exciting with Learning.com’s curriculum! In this on-demand webinar, we review NEW characters, NEW gamifications features, NEW reports, NEW Online Safety Content in partnership with Common Sense Media, NEW and easier Rostering with ClassLink and Clever and our NEW Online Training Center.

Self-Paced Learning Courses

The Online Training Center Self-Paced Learning Courses cover the fundamentals of the Learning.com platform and curriculum. They’re designed as introductory or refresher courses so educators can seamlessly integrate the content into their classroom, even while teaching at a distance.

The courses feature short, asynchronous lessons that teachers can complete at their own pace, alongside supplemental materials to extend their knowledge.

Online Training Center Self-Paced Courses One-Pager
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Common Sense Education Content

Common Sense Digital Citizenship lessons plans are integrated with existing Learning.com curriculum and will include grade-specific lessons at each grade K-12. The lessons can be found in the EasyTech Library.

Lessons are facilitated by the teacher and each new lesson includes an auto-scored quiz reflected in the Gradebook

 

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Key features:

  • One-stop-shop for digital skills that includes industry-leading online safety content
  • More varied, grade-specific resources (videos, slides)
  • Students interact with teachers, discussion item types
  • Teachers also have the option to simply assign just the CSE videos to students.
  • Students can complete an exit ticket at the end of each CSE video-only item
  • Teachers can find and assign CSE video-only items in English and Spanish

Coding for High School

Our EasyCode Pillars has been expanded to provide coding instruction for High Schoolers.

EasyCode Pillars is an online, interactive curriculum that teaches students coding principles using the Python programming language.

 

Screenshot of Codesters challenge, Building Your First Program

In EasyCode Pillars, students use the Codesters coding environment to learn key coding principles and Python syntax through a series of activities in each lesson. Activities include small coding challenges, debugging practice and short quizzes to test understanding.

Each lesson ends with a coding exercise in which students create their own project applying the skills learned. In addition to basic coding principles, students learn how to animate objects, play sounds and use mouse and keyboard input.

The curriculum includes detailed lesson plans and other scaffolding to ensure teachers can teach coding concepts even if they have no previous experience with coding themselves.

Adaptive Keyboarding for High School

Adaptive Keyboarding for High School: Archaeological Adventure follows students through a keyboarding adventure in which students search for world artifacts through an internship at a museum.

It’s a great way to engage High School students in learning keyboarding skills while also providing educational exploration across new subject matters.

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Gamification

We have updated the student experience by creating a gamified environment that will keep students excited and engaged while learning digital skills.

Explore the new gamified student experience by clicking the hotspots:

Coding for K-2

With CodeMonkey Jr. and Beaver Achiever, young students and pre-readers learn the basics of coding through the use of blocks.
No prior experience in coding…with the help of detailed lesson plans and interactive resources, any teacher can confidently help their students learn the basics of coding!

CodeMonkey Jr is a pre-coding game for K-1.

In the game, students program a monkey’s journey in order to catch bananas and unlock treasure chests.

It teaches young students and pre-readers computational thinking skills and the basics of coding through the use of blocks. 

CodeMonkey Jr. Preview

Beaver Achiever is a game for grades 1-2.

In the game, students use block-based code to assist a beaver with its dam, house, and to make smoothies.

Students drag and drop coding blocks that represent code which means students won’t have to worry about their reading and writing skills in order to play.

Beaver Achiever Preview