# Aha!Math - Online Math for Elementary and Middle School

## Get a clear path to success with Aha!Math

Aha!Math provides engaging and motivating supplemental K-5 curriculum that builds students' foundational skills for math success. Fully aligned to state and Common Core standards, Aha!Math supports teachers with multiple models of instruction, and the data to make informed decisions.

Aha!Math now provides all the components of RTI for K-5 math. Learn more »

### Excite Math Learning

Aha!Math builds foundational skills and improves student achievement in math by providing engaging instructional content and activities, assessments, progress monitoring tools and data-driven learning plans to guide effective instruction.

Aha!Math’s research-proven instructional design features engaging lessons, online journaling, digital peer coaches, multiple modes of instruction — including audio, visual, narrative, humor, game play, student modeling and interactive learning — and immediate positive and constructive feedback.

### Improve Student Outcomes

Aha!Math helps you:

- Engage and excite young learners
- Identify at risk students and learning gaps — early
- Gain insight into teaching opportunities
- Choose from prescriptive recommendations
- Monitor progress over time
- Adapt and differentiate instruction for groups and individuals
- Address learning gaps
- Accelerate progress and improve student achievement

### Students Model New Math Skills

Aha!Math's curriculum units focus on key foundational math concepts, provide opportunities to build conceptual understanding and procedural fluency, discovery and analytical skills, and cultivate student's creative problem-solving and 21st century skills.

### Class and Curriculum Management Simplified

Aha!Math's class management tools let you easily get started in minutes: create and change classes, preview and assign curriculum lessons, individualize instruction, track student progress in real time, and even create your own lessons.

Thank you Dr. Barclay Burns, Steve Wyborney, and Dr. Michele Douglass for your expertise in the development of Aha!Math. AHA!MATH and AHA!SCIENCE are registered, pending or common law trademarks of aha! Process, Inc. and are used under license by The Learning Internet, Inc.

### Research-based Math Model to Support Differentiated Instruction

Research shows that Web-based learning stimulates student learning not only because it activates the brain, but also because it allows for genuine interaction, fluidity, and immediate feedback. We know from the research that these qualities enhance learning. Research also shows that the use of narrative and story increases student engagement, keeping students involved in the learning process, especially if the material is presented in well thought out and thematic contexts.

The Learning.com interactive instructional model incorporates the following critical characteristics that have been identified by research to enhance learning:

- Multisensory experiences – visual, auditory, and interactive – to allow for richer, more complete learning.
- Opportunities for students to model, and thus hone their new skills.
- Digital coaches that support students with multiple levels of immediate feedback and instructional support.
- Content designed to be relevant to students' lives, humor, and a sense of playfulness, that in combination lead to motivated and engaged learners.
- Context for learning experiences, giving students a clear understanding of how and when they would apply their knowledge and skills to solve problems.
- Game-based learning, all within real-world contexts that students find relevant and interesting, and that include opportunities for students to apply specific learning strategies and build their problem-solving skills.

### Incorporating NCTM Focal Points

The National Council of Teachers of Mathematics has identified curriculum focal points for pre-kindergarten through Grade 8 mathematics. To build students' strength in the use of mathematical processes, instruction in content areas should incorporate these focal points, which Aha!Math incorporates throughout its content, including:

- the use of mathematics to solve problems,
- an application of logical reasoning to justify procedures and solutions, and
- an involvement in the design and analysis of multiple representations to learn, make connections among, and communicate about the ideas within and outside of mathematics.

### Digital Math Delivered in a Variety of Teaching Environments

Teachers decide when and where to use Aha!Math – designed to be flexible for a a variety of settings, and to help teachers meet individual student needs. Teachers can use its interactive math assignments for whole class instruction, small groups and for individual students.

### In the Classroom

As a supplemental curriculum, Aha!Math gives teachers instructional material to complement their existing curriculum. Teachers may fit it into their current pacing plan, use it to review and reinforce challenging concepts, and to teach concepts in new ways. For example, Aha!Math provides teachers with multiple models to teach multiplication, from number lines to arrays, and more.

Aha!Math is also ideal for whole class instruction using interactive whiteboards and projectors – and designed to be directed by the teacher, who can pause the action to check for student understanding.

### In the Computer Lab

Aha!Math is an ideal curriculum for computer labs with individual lessons and games that engage students in using technology, providing immediate feedback – and freeing the teacher to circulate and support students in the lab.

### For Small Groups and Intervention

Students who are struggling with specific concepts get the individualized instruction they need in a nontraditional approach to the topic they may feel they have already failed. With Aha!Math, students get immediate feedback in the games and lessons, and in a way that motivates them to come back again and again.

### Ideal for ELL Instruction

Engage your students and get support for teaching your ELL students with Aha!Math. Get ELL strategy guides, share and find other teachers' proven lessons as well as engaging Spanish-English exercises to support language acquisition. Aha!Math is in both English and Spanish for Grades K-2.

### At Libraries, Community Centers and Home

Build the home-to-school connection by encouraging parents to take their students to libraries or community centers for Web-access to Aha!Math, or log in at home to share the games, and engage the family.

### In Extended-Day Programs

Students in after-school programs, summer school programs and other extended-day settings benefit from Aha!Math's interactive content, and gives teachers an effective resource in mixed-ability settings.

Because it's Web-delivered, teachers can assign content for use anywhere there is an Internet connection: enrolling students in the lower grade units at the beginning of a new school year to refresh concepts, supporting excelling students with curriculum at higher levels, and helping struggling students to work together through units they have covered in class.

### Online Math Curriculum Aligned to Common Core State Standards

Get exactly what you need to help your students meet the new rigorous Common Core State Standards in math. Aha!Math for Common Core supports busy teachers with multiple models of instruction, and the data to make informed decisions. Digital lessons and games are relevant to students and to the way they want to learn.

### Elementary Math Curriculum Aligned to Common Core Standards

Units align to the Common Core Math standards for grades K-6.

### Data Informs Decisions and Documents Growth

Get a clear path with diagnostic assessments and prescriptive content that meet each student's unique needs. Teachers know exactly how students are meeting Common Core standards, and which curriculum items to assign next to address any gaps. Easily see student progress over time with benchmark reports tied to Aha!Math's summative assessments.

### Practice Fluency with Instructional Math Games

The lively action in Aha!Math's Games captures and keeps students' interest, enabling them to apply their learning. Digital coaches motivate and provide feedback.

Common Core Ades assessments aligned to the Common Core State Standards and the information you need to provide the right curriculum at the right time. Data from the assessments can be used to prescribe content and differentiate instruction for the class, group, or individual student.

### Built on the NCTM Curriculum Focal Points

With over 400 curriculum assignments across 19 units, Aha!Math provides critical instruction and practice in the foundational math concepts so critical to future success in math. Educators have access to content from all grade levels, giving them the ability to support differentiated learning to target their students specific learning needs.

### Aligned to NCTM Focal Points* for grades K-5

Aha!Math addresses the following strands:

- Numbers and operations
- Geometry
- Measurement
- Algebra
- Data analysis and probability

Grade K-2 units consist of Games and Activities. Grade 3-5 units consist of Instructional Modules, Lessons, Games, Activities, and Quizzes.

### Understanding Whole Numbers to 10: Grade K

- Introduction to numbers, numerals, and sets
- Count, compare, and order sets
- Join and separate sets of 20 or less
- Quick recognition of numbers and numerals

### Shapes and Space: Grade K

- Names and descriptions of shapes and solids
- Describe orientation and position
- Compare shapes to determine size
- Explore composition and decomposition of shapes

### Comparing Lengths and Time: Grade K

- Measurable attributes of space and time
- Direct and indirect methods to measure, compare and sequence shapes

### Understanding Basic Addition and Subtraction: Facts to 18: Grades K-1

- Variety of models to learn basic addition and subtraction facts through 18
- Commutative and associative properties
- Relationship between commutative and associative properties

### Place Value: Ones and Tens: Grade 1

- Counting patterns through 100
- Place value to the tens place
- Use of the number line
- Greater than and less than
- Comparison of tens and number ordering

### Pieces of Shapes: Grade 1

- Use composition and decomposition to learn about properties of shapes and solids
- Concepts of congruence and symmetry

### Understanding Numbers to 1000: Grades 1-2

- Place value for numbers through 1000
- Compose, decompose, compare and order whole numbers
- Extend to numbers with four to six digits

### Addition and Subtraction of Multi-Digit Numbers: Grade 2

- Add and subtract larger numbers, both with and without regrouping
- Introduces estimation as a tool for verifying accuracy of answers
- Foundation for multiplication of numbers

### Linear Measurement: Grade 2

- Develop fluency with measuring length using standard and non-standard units
- Solve problems involving measuring length

### Multiplication and Facts to 10: Grades 2-3

- Introduction to multiplication as a way to count objects arranged in equal sets
- Developing fluency with basic multiplication facts from 0 x 0 to 10 x 10
- Commutative property and the relationship between multiplication and division

### Fractions: Grade 3

- Introduction of fractions through pictorial models
- Becoming familiar with common fractions
- Equivalent fractions
- Writing and recognizing improper and mixed fractions

### 2-D Shapes and Transformations: Grade 3

- Elementary geometry
- Common shapes and their properties
- Congruence and similarity
- Line symmetry and transformations
- Rudiments of area on the plane

### Multiplication Facts - 11 and 12: Grades 3-4

- Elementary geometry
- Introduction of the distributive property
- Develop and practice the algorithm for multiplying large numbers
- Estimation with multiplication

### Decimals and Fractions: Grade 4

- Decimals as an extension of place value
- Relationship to fractions in denoting quantities less than a whole
- Comparing, ordering, rounding and estimating decimals

### 2-D Shapes and Area: Grade 4

- Measure area with unit squares
- Extend knowledge to calculating area of common shapes using multiplication

### Whole Number Division: Grades 4-5

- Review of relationship between division and multiplication
- Long division algorithm up to two-digits
- Estimation, divisibility, factors and multiples
- Division with remainders

### Adding and Subtracting Fractions and Decimals: Grade 5

- Addition and subtraction of fractions with like and unlike denominators and mixed numbers
- Addition and subtraction of decimals
- Estimation
- Connection between operations on fractions and operations on decimals

### 3-D Shapes including Surface Area and Volume: Grade 5

- Types of 3-D solids and how to calculate surface area of prisms
- Calculate volumes of cubes, prisms, and more complicated single and composite solids
- Learn strategies for estimating volume

### Multiplication and Division of Fractions and Decimals: Grades 5-6

- Strategies and techniques used to multiply and divide by fractions and decimals
- Application of the number pi
- Techniques to multiply by decimals to find the circumference and area of a circle and the volume of a cylinder.

* Math Standards used by permission of the National Council of Teachers of Mathematics. Learning.com is solely responsible for the content and alignments to the standards. Full standards available at standards.nctm.org.

### Digital interactive math assignments for individualized learning

Each Aha!Math unit includes several interactive digital assignments for improving student understanding of a math topic. The Aha!Math curriculum has the following unique features:

- Digital coaches that provide students with emotionally consistent instruction and feedback whether they are repeating instruction, correcting student responses, or rewarding a correct answer.
- Development of procedural fluency and conceptual understanding of foundational concepts in math.
- Multisensory experiences – visual, auditory, and interactive – to allow for richer, more complete learning.
- Multiple levels of immediate feedback, both corrective and rewarding.
- Relevant learning contexts that use humor and a sense of playfulness that motivate and engage students.
- Instructional content that is ideal for use by math coaches for in-house professional development.

### Instruction Modules: Whole-class explicit instruction on key math concepts and skills

- Designed for classroom delivery using a projector or interactive whiteboard.
- Emphasizes understanding the "why" as well as the "how" of mathematics.
- Models analysis and synthesis by showing how these higher-level thinking skills are used to create new knowledge and techniques from existing ones.

### Lessons: Interactive math concept review and fun practice

- Targets the most challenging math concepts introduced in the related Instruction Module.
- Provides explicit instruction and interactive environments for practicing computational skills in the targeted math concepts.

### Games: Educational math games for fluency development of critical math skills

- In grades K-2, instructional content is embedded in the Games and the Games serve as replacements for Lessons.
- In grades 3 and higher, Games provide an opportunity for students to apply and reinforce what they have learned through other instructional assignments.

### Quizzes: Evaluate students’ understanding of concepts covered in the curriculum

- Designed as both instructional and diagnostic tools to provide teachers with actionable information on student progress.
- Gives students practice at retrieving information, to enhance student recall, and ultimately to improve student performance on tests, including high-stakes assessments.
- Quiz results are stored and reported to the teacher as raw and percentile scores.

### Activities: Teacher-led, whole class or group offline projects for concept application

- Teacher guides with blackline masters, designed to extend online learning into the classroom.
- Each Activity includes the following information for the teacher: Suggested prerequisites, Grade range, Concepts covered, Materials needed, Activity structure, Time needed, Warm up directions, Activity Instructions, Discussion suggestions, Wrap up, Scoring rubric, Extension ideas, Student worksheet.

#### Sample Actitivies

- Grade K: How Many? How Much? (PDF) »
- Grade 1: Find My Family (PDF) »
- Grade 2: Go Four It (PDF) »
- Grade 3: Fact Chart (PDF) »
- Grade 4: Line Em Up (PDF) »
- Grade 5: Fair Sharing (PDF) »

### Math games & activities for Grades K, 1st, and 2nd

Aha!Math K-2 games instruct and provide a fun and challenging environment for students to practice math concepts and procedures. While Aha!Math Activities extend online instruction into the classroom, allowing students to demonstrate their math knowledge to complete real-life scenarios.

### View this slideshow or click on a sample math game below to experience it.

### Kindergarten Math Game:** One Fish Two Fish** from the Understanding Whole Numbers Unit

- Students learn the sequence of numbers from 1 to 10 by counting a specific number of items into a set and responding with a number.
- Students understand and demonstrate one-to-one correspondence of numbers to 10.
- Students count and write numbers to 20.

### Kindergarten Math Game: **Strong Man Act** from the Shapes and Space Unit

- Students learn to compare shapes to find two similar shapes.

### 1st Grade Math Game: **All Aboard** from the Understanding Basic Addition and Subtraction Facts to 18 Unit

- Students learn how to calculate sums and differences by putting together or breaking apart sets of objects.
- Students add and subtract using models.
- Students write addition and subtraction sentences.

### 1st Grade Math Game: **Hopping Frog** from the Place Value: Ones and Tens Unit

- Students learn to compare two numbers up to 100 using the greater than symbol, the less than symbol, or the equal to symbol.

### 2nd Grade Math Game:** Number Assembly **from the Understanding Numbers to 1000 Unit

- Students learn to compare two numbers up to 1000.
- Students use place value to find the larger value of two numbers.

### Digital math curriculum for Grades 3rd, 4th, 5th

Aha!Math curriculum for grades 3-5 consists of whole-class instruction modules, educational games, interactive lessons, informative quizzes, and offline activities.

### View this slideshow or click on a sample math assignment below to experience it.

### 3rd Grade Instruction Module: **Models of Multiplication** from the Multiplication and Facts to 10 Unit

- Students learn how to represent multiplication using a variety of models: repeated addition, an array, an area model, an intersections model, and a number line.

### 3rd Grade Math Game: **River Crossing** from the Multiplication and Facts to 10 Unit

- Students learn to use multiplication facts and math strategies to play a game and build fluency in multiplication facts.

### 3rd Grade Math Lesson: **Multiplication Chart** from the Multiplication and Facts to 10 Unit

- Students learn to use the multiplication chart to find products of two factors between 0 and 10.

### 3rd Grade Math Quiz: **Models of Multiplication Quiz** from the Multiplication and Facts to 10 Unit

- This quiz is designed to test concept understanding for the accompanying Instruction Module, "Models of Multiplication".

### 4th Grade Math Game: **Pet Rescue Hotel** from the Multiplication Facts 11 and 12, Multiplication Algorithm Unit

- Students learn to apply their knowledge of multiplying two-digit numbers by one-digit numbers using place value and the distributive property.

### 4th Grade Math Lesson: **Distributive Property** from the Multiplication Facts 11 and 12, Multiplication Algorithm Unit

- Students learn to use the distributive property to multiply numbers and compare the results with the sums (meaning of multiplication).

### 5th Grade Math Game: **Space Station Repair** from the Whole Number Division Unit

- Students learn to estimate quotients by rounding the dividend to a compatible number (rounding dividends and divisors) and to divide numbers to find an exact answer.

### 5th Grade Math Lesson: **Estimation of Quotients** from the Whole Number Division Unit

- Students learn how to estimate a division problem by either rounding the dividend to a compatible number or by estimating by completing the first division step of the problem.

### Digital math content for English Language Learners

Aha!Math includes Spanish math games and activities for grades K-2 and support for ELL instruction in grades 3-5. This online ELL solution meets the needs of both the bilingual educator who needs native-language content instruction for the early primary grades, and the ELL instructor who provides English language instruction with native language support.

- Spanish/English glossary to focus on academic and schema vocabulary
- ELL strategy guide that assists teachers in using Aha!Math to help students in language acquisition and academic vocabulary
- Journal activities for teachers to create math and language literacy exercises in English, Spanish or both

### Math Games Capture and Keep Student's Interest

The lively action in Aha!Math's Games is set in real-world contexts. In grades K-2, digital coaches instruct students in Spanish to provide native-language instruction in math to Spanish-speaking students.

### Resources Help Deliver Math Instruction to ELLs

Our ELL Strategy Guide, English/Spanish Glossaries, and Lesson Plan Templates help ELL teachers deliver math instruction as well as math teachers who have little experience with ELLs.

- Download excerpts from the ELL Strategies Guide »
- Download excerpts from the English/Spanish Glossary »
- Download excerpts from the Lesson Plan Template »

Traditionally, Response to Intervention (RTI) is a multi-step approach to providing services and early interventions to struggling learners. RTI uses screening and benchmarks to identify needs and then provides academic and behavioral supports early in a student’s academic experience.

RTI helps schools focus on high quality, early interventions while monitoring student progress. The information gained from an RTI process is used by school personnel and parents to determine the educational needs of the child and continually adapt instruction to meet those needs. Rather than waiting for failure before offering help, RTI illuminates a clear instructional path to help students overcome learning challenges.

RTI was originally designed to accelerate learning for under-achieving students. And, while RTI remains an excellent choice for special education intervention (IDEA), increasingly, schools are recognizing the benefits of RTI for all learners.

### How does it work?

The theory is simple.

- Assess all students
- Identify learning gaps
- provide individualized instruction when students need it
- Repeat and improve

RTI is designed to give every student the opportunity to succeed and a very effective tool for raising the educational bar for all students.

One of the great challenges of RTI is that it can require a lot of time, thought and expertise to execute it well. This is where Aha!Math and Learning.com's digital learning environment come in. We provide powerful yet teacher-friendly tools to streamline the RTI process. Aha!Math respects teachers' autonomy, classroom savy and unmatched knowledge of their own students while simultaneously saving them time by identifying exceptional and appropriate resources for them to choose from to address students' math learning needs.

Learn more about RTI and Aha!Math »### Assess and Prescribe

Diagnostic assessments identify at-risk students, achievement gaps and teaching opportunities. Data from our pre-built Common Core assessments can be used to prescribe content and differentiate for the class, group or individual student. Educators can also create their own assessments using content from Aha!Math to target specific issues or learning gaps.

### Prescribe the Best Available Resources

The Aha!Math prescription engine looks at Aha!Math content, district-created content, and your other standards-aligned district-licensed content to recommend math lessons and activities that best serve your students. Use all your district-licensed math resources to fullest, best effect.

### Monitor Progress Over Time

Progress monitoring tools provide longitudinal data and reporting to document the RTI process and improve district performance. Clear visual representations of student progress help you to know that your students are learning what they need to know. Improving visibility into student performance helps you take corrective action before issues turn into problems.

### Document Student Growth

Use benchmark reports tied to Aha!Math's summative assessments see student growth,monitor progress and use longitudinal data to improve student performance. These clean powerful reporting tools also help document your RTI process and effectiveness.

### Digital Interactive Math for Elementary School

Aha!Math Elementary School Edition is a supplemental online curriculum for grades K-5. With a research-based instructional model and digital content, Aha!Math helps improve students' foundational math skills while developing their higher-level problem-solving and reasoning skills.

### Save Time with Ready-to-go Instruction Modules

Teachers can introduce and explore math concepts and procedures, pause and restart the instruction, direct discussion, navigate the presentation slides, ask questions, and engage students.

### Math Games Motivate Students to Keep Practicing

Teachers can facilitate interactive group learning using Aha!Math's instructional math games and still remain at the center of the action, guiding student participation, and noting where understanding lags.

### Supplemental math for middle school students working below grade level

Get the elements of Aha!Math that engages middle school students in learning and practicing, tying new concepts to earlier concepts. Aha!Math models the connection between concrete math models and symbolic math representations.

- Interactive digital supplemental math curriculum covers multiplication, division, fractions, decimals, 2D and 3D shapes and area.
- Engage and motivate students to review and relearn critical foundational math concepts to be successful with middle school curriculum.

### Reteach Key Concepts with Instruction Modules

Teachers can review math concepts and procedures, pause and restart the instruction, direct discussion, navigate the presentation slides, ask questions, and engage students.

### Practice Fluency with Instructional Math Games

The lively action in Aha!Math's Games captures and keeps students' interest, enabling them to apply their learning, and motivating them to come back again and again.

### Online Math Curriculum Aligned to TEKS Math Standards

Aha!Math for TEKS is designed to engage and motivate students to be excited about math. Fully aligned to the TEKS, its research-based design supports busy teachers with multiple models of instruction, and the data to make informed decisions. Digital lessons and games are relevant to students, and to the way they want to learn.

### Elemementary Math Curriculum Aligned to TEKS

Units align to the Texas Essential Knowledge and Skills (TEKS) for Math standards for grades K-5.

### Data Informs Decisions and Documents Growth

Get a clear path with diagnostic assessments and prescriptive content that meet each student's unique needs. Teachers know exactly how students are meeting the TEKS, and which curriculum items to assign next to address any gaps. Easily see student progress over time with benchmark reports tied to Aha!Math's summative assessments.

2012 CODiE Finalist for Aha!Math - Best Mathematics Instructional Solution

2009 Teachers Pick Award for Aha!Math by Instructor Magazine (Scholastic)

2009 Association of Education Publishers' 2009 Distinguished Achievement Award for K-5 Math Curriculum

2008 CODiE Finalist for Aha!Math

2007-2008 Readers Choice Top 100 Products winner, awarded by District Administration magazine

##### Interested in learning more about how Aha!Math accelerates progress and improves student achievement?

- Receive more information, schedule a demo or request a follow up call »
- Call us: 800.580.4640